We really want to make the best game we can and for this, we are thankful for any help.”Īssignment 42 is a strategic, puzzle-based experience set in a maze of superstructure interiors. We are very thankful for any feedback from our players like bug reports, feature suggestions, or general feedback on the current game experience. “We mainly use our Discord server and the Steam forums as a means of exchange with our community. Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen? But it is likely that we don't change the price when the game leaves early access.” Vil spillet være priset annerledes under og etter tidlig tilgang? Leaderboards, where players can see how they compare to the rest.Unlocking of multiple new attachments for the robots in the research lab.Robot customization and upgradability in the warehouse where players can improve their robots and prepare them for assignments.A first implementation of the tutorial and onboarding.A short puzzle campaign with five levels.The first version of our visual in-game programming where players can design the behavior of their robots in an intuitive way.“In the current Early Access version, we have implemented most of the planned core features including: Hva er nåværende tilstand for versjonen i tidlig tilgang? We also want to look into improving the in-game programming experience and experiment with new nodes.” For example, we want to explore more levels or different styles of levels. “We want to expand the content of the game. Hvordan er det planlagt at fullversjonen skal være forskjellig fra versjonen i tidlig tilgang? We will only release the game when both the community and we ourselves are happy with it.” “No definitive plans but we think for at least a few months, probably longer. Hvor lenge antas det at dette spillet vil være i tidlig tilgang? We enjoy working with the players who play our game because we ultimately do this for them.” We want to work with our community to strengthen the areas where the game shines and improve on the things that are not so good. “We want to make the best game we can and to achieve this, the feedback from our community is invaluable.
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